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Use Multiple CPUs for Simulation

Posted: 15 Jan 2018, 15:37
by Dragon Animator
My company is in a urgent crisis mode where we need a quick solution for this problem. Obviously, the more detail you put into a simulation the slower it will take to cache a result. Our computers are linked together, so we can utilized team render in C4D to render with multiple computers. Is there a way to apply the same method to Turbulence FD for a quicker preview?